Super Mario RPG Revolution Box Description This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well.
Super Mario RPG Revolution - ABSOLUTE Final Version has been released! - Board 2 Points of Required Attention™ Friendly reminder: Please don't respond to spammers!
Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts. Views: 50,098,632 01-31-19 04:26 AM Guest: 0 users currently in Super Mario RPG Hacking 1 guest - - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! . Pages: 1 Posted on 01-24-09 06:13 PM (rev.
44 of 02-22-11 02:18 AM) ID: 99351 Paragoomba Level: 20 Posts: 1/71 EXP: 36185 Next: 6254 Since: 01-24-09 Last post: 2901 days Last view: 2867 days To help out with the SMRPG hacking forum's content. I've spent years working on this hack which is basically a rehashing of the original, only made to be considerably harder and different as well. Unfortunately I don't really have too many screenshots to show off just yet, but. The cranberries full discography torrent download. - Characters can go level up to Level 50 - All bosses and enemies' battle scripts changed - Character stats changed around - Spells changed - All Enemy stats changed - Dialogue changes (Mostly in-battle, but some out-of-battle as well) - New enemies and enemy name changes - Well-balanced difficulty curve - Timing for Weapons, defense and spells changed considerably - A few new attacks and spells - Some new items and equipments Changes made from Remix: - Solves problems with some enemies/bosses with multiple attacks (i.e. Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later). - Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this). - Balance out stats between characters and increase HP stat boosts - Change enemy encounters around a bit (i.e.
Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa). - Improved certain boss and enemy tactics as well as stats to make a little tougher/more balanced. - Fixed the bug where it says that your character will gain a new special at Level 51.
The max level is 50 in this game. - Changed Geno Whirl's stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost's). - Changed stats for a few pieces of equipment (Masher, Lazy Shell). - ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack). - Changes to most Psychopath messages - Fixed problem with 'Ready, Get Set, Go!' Message on Booster Hill. - Small fixes with some out-of-battle text messages - Improved enemy evasion for most enemies.